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Gamers who didn't like the ring outs of VFII could increase the size of the rings. Best of all, you could totally cheat in order to access these - just set your life to maximum (not invincible!) and your opponent's to minimum, and breeze through the single player mode with all ten characters.Īctual gameplay changes were, admittedly, minor, resulting in an experience so similar to Virtua Fighter II that the game saw a good deal of criticism. The endings didn't really have much to do with the fighting (see Pai's ending below for an example), but they were worth the price of admission alone.
VIRTUA FIGHTER KIDS FULL
Beat the game with any character, and you were treated to an often hilarious (and sometimes downright odd) full motion video ending sequence. Just seeing the big headed versions of your favorite and usually stiff Virtua Fighter characters was enough to keep you laughing and playing for numerous rounds, and the high-pitched voices at the end of each battle, actually just the VF2 samples re-recorded, still bring a smile to this day.ĪM2 added one very cool thing to VF Kids that had been lacking in VF2: endings.
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This big-headed fighter took all the gameplay of its older brother and added tons of humor. Such was the charming little title known as Virtua Fighter Kids, which hit the Japanese and American Saturn in mid 1996. Pack it up and sell it to the hordes of AM2 fanatics worldwide. Apply one part helium to all voices, including that of the announcer. Redo all backgrounds in pastel colors, complete with smiley faces and fruits - the very essence of fruitiness. Create new facial animation routines and apply them to the big heads and big eyes of the remodeled characters. Remodel all the characters into big-headed, big-eyed kiddy counterparts. Take Virtua Fighter 2, including all the characters, moves, background graphics and voices.
![virtua fighter kids virtua fighter kids](https://gamefabrique.ru/storage/screenshots/arcade/virtua-fighter-kids-04.png)
But first, AM2 decided to show us their very Japanesey humor through the Sega Saturn original title Virtua Fighter Kids. So what's next? Namie Amuro in digital dancing? The ultimate cross over battle in Fighters Megamix? Yeah yeah yeah¿ those would all come in time. Your game went on to become the first 32-bit million seller and combined with the ports of Virtua Cop and Sega Rally confirmed to people that Saturn was no slouch at 3D. You're AM2, And you've just created the ultimate in 32-bit fighting through the (at the time) fantabulous Model 2 to Saturn port of Virtua Fighter 2. Play through to the end for individual end sequences.